Select Features Available Within Cephable:
- BASIC
- PLUS
- PRO
- SDK
One agent. Every surface.
THE EXTENSION CATALOG
Everything that let’s you do more.
Some sharpen Control, Create, or Automate. Some do all three. Switch on what fits how you work.
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Skills
Teach it how you work
A skill is a folder with a SKILL.md — plain markdown plus any scripts and reference files. Write one, import one, or have Cephable draft one from a run it just finished. Call it with / or @ in the composer.
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Connectors
Bring your own tools
Connect any MCP server over stdio, HTTP or SSE, with API-key, header or OAuth auth. Tools are discovered automatically and namespaced so they can't collide. Every server can require approve / edit / reject before a tool runs — and that's the default.
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Local API · Professional
Build on the agent itself
Cephable opens a loopback HTTP server on your machine that runs the real assistant. It speaks the OpenAI chat-completions shape, so existing code points at it by changing a base URL — and it can call your functions back mid-run.
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Extensions hub
One place to switch capabilities on, connect companion apps, and see what's installed.
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Extension marketplace
Browse featured and community skills and connectors, rate them, and install in a click. Public submissions go through a moderated review before they're listed.
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Mobile companion
Turn a phone into a second input surface for a paired computer — controls and quick actions in your pocket.
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Teams & orgs portal
Invite members, assign roles, and manage access across an organization.
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Extension governance
Decide whether people may add their own skills and connectors, or use the public marketplace at all. The strictest org setting wins.
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Share skills & connectors internally
Publish a skill or a connector to your organization only — immediately, with no public review.
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Organization profile sharing
Publish curated app-control sets to everyone in the org.
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Automation rules (governance)
Set org-wide guardrails on where Cephable may automate — allow or block specific apps and domains.
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Assistant instructions
Inject standing organizational instructions into every automation run — policies, required checks, safe ways of working.
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License key management
Issue, activate, and track license keys across seats.
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Usage metrics
Organization-level adoption and usage reporting, including which connectors are actually being used.
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SSO / OAuth
Sign in through your existing identity provider.
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SCIM provisioning
Automatic user provisioning and deprovisioning from your directory.
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Cephable API
Manage profiles, devices, controls, and real-time events programmatically, with scoped API keys.
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SDKs & samples
Embeddable SDKs for offline voice, face, head, and quick-action input on Windows and macOS — plus open-source samples for the local agent API.
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Developer portal
Create and manage projects, auth clients, API keys, and integrations in one console.
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Custom device types
Register your own hardware or software as a Cephable device type with its own control set.
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Real-time device events
Stream control events straight into your app or game over the device hub — the same channel the Cephable clients use.
Proven at AAA scale
If it holds up here, it holds up anywhere.
The team behind Call of Duty: Black Ops 7 wired Cephable's control layer into the game, so players drive their in-game character straight from the Cephable app using whatever input works for them. That's the most demanding real-time environment there is. Zero tolerance for lag, no room for a control surface that buckles under load. It held. If Cephable's on-device input layer performs there, it performs behind whatever you're building.
From one layer to the whole platform
Black Ops 7 needed one piece of Cephable, the input layer. You're not limited to one piece. The same on-device engine is yours to build on, whichever way your product needs it.
Here's what you can build.
Came here thinking Cephable was a desktop app? This is where it's a platform. Two integration paths, both powered by the Cephable assistant running privately on the user's own device.
Web SDK
Embed it in web apps
Drop the on-device assistant into any JavaScript or Electron app. Voice, dictation, face and head input, all running locally in the browser. No audio or video leaves the device.
.NET SDK
Embed it in Windows apps
The same private assistant for C# and WPF desktop apps. On-device by default, one NuGet package away. Users drive your app hands-free through their own Cephable profile.
Game integrations
The path Black Ops 7 took
Let players drive your game with their choice of input, voice, face, head movement or switches, mapped to any action. Unity package or Virtual Controller for any engine.
