Select Features Available Within Cephable:
- BASIC
- PLUS
- PRO
- SDK
One agent. Every surface.
THE EXTENSION CATALOG
Everything that let’s you do more.
Some sharpen Control, Create, or Automate. Some do all three. Switch on what fits how you work.
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Extensions Hub
One place to switch capabilities on, connect companion apps, and see what's coming next.
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Mobile companion
Turn a phone into a second input surface for a paired computer — controls and quick actions in your pocket.
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Teams & orgs portal
Invite members, assign roles, and manage access across an organization.
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Organization profile sharing
Publish curated app-control sets to everyone in the org.
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Automation rules (governance)
Set org-wide guardrails on where Cephable may automate — allow or block specific apps and domains.
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Assistant instructions
Inject standing organizational instructions into every automation run — policies, required checks, safe ways of working.
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License key management
Issue, activate, and track license keys across seats.
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Usage metrics
Organization-level adoption and usage reporting.
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SSO / OAuth
Sign in through your existing identity provider.
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SCIM provisioning
Automatic user provisioning and deprovisioning from your directory.
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MCP tools
Connect Model Context Protocol tools to extend what Cephable can do.
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AI skills
Reusable AI skills you can trigger on demand.
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Reusable workflows
Share and install prebuilt automation workflows.
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Cephable API
Manage profiles, devices, controls, and real-time events programmatically.
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SDKs & samples
Embeddable SDKs for offline voice, face, head, and quick-action input on Windows and macOS.
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Developer Portal
Create and manage projects, auth clients, API keys, and integrations in one console.
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Custom device types
Register your own hardware or software as a Cephable device type with its own control set.
Proven at AAA scale
If it holds up here, it holds up anywhere.
The team behind Call of Duty: Black Ops 7 wired Cephable's control layer into the game, so players drive their in-game character straight from the Cephable app using whatever input works for them. That's the most demanding real-time environment there is. Zero tolerance for lag, no room for a control surface that buckles under load. It held. If Cephable's on-device input layer performs there, it performs behind whatever you're building.
From one layer to the whole platform
Black Ops 7 needed one piece of Cephable, the input layer. You're not limited to one piece. The same on-device engine is yours to build on, whichever way your product needs it.
Here's what you can build.
Came here thinking Cephable was a desktop app? This is where it's a platform. Two integration paths, both powered by the Cephable assistant running privately on the user's own device.
Web SDK
Embed it in web apps
Drop the on-device assistant into any JavaScript or Electron app. Voice, dictation, face and head input, all running locally in the browser. No audio or video leaves the device.
.NET SDK
Embed it in Windows apps
The same private assistant for C# and WPF desktop apps. On-device by default, one NuGet package away. Users drive your app hands-free through their own Cephable profile.
Game integrations
The path Black Ops 7 took
Let players drive your game with their choice of input, voice, face, head movement or switches, mapped to any action. Unity package or Virtual Controller for any engine.
